Introduction
How to make a character move in a repeating cycle, without keying every movement manually.
Prerequisite:
- Create an armature with an object applied.
Blender Version:
All
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STEPS
Select the armature of the character
Key in one cycle (e.g., in a walk cycle, right foot forward, left foot behind -> left foot forward, right foot behind -> right foot forward, left foot behind)
Make sure that the positions of the armature bones at the beginning and end of the cycle are the same
Select all bones keyed in cycle
Go to Graph Editor
A to Select All
Go to Channel -> Extrapolation Mode -> Make Cyclic
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