Cycling/Repeating Movements

Mindwatering Incorporated

Author: Abigail Black

Created: 01/17/2020 at 11:39 AM

 

Category:
Animation
Blender

Introduction
How to make a character move in a repeating cycle, without keying every movement manually.

Prerequisite:
- Create an armature with an object applied.

Blender Version:
All

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STEPS

Select the armature of the character

Key in one cycle (e.g., in a walk cycle, right foot forward, left foot behind -> left foot forward, right foot behind -> right foot forward, left foot behind)

Make sure that the positions of the armature bones at the beginning and end of the cycle are the same

Select all bones keyed in cycle


Go to Graph Editor

A to Select All

Go to Channel -> Extrapolation Mode -> Make Cyclic

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