How to Make a Dragon prt 2 - Sculpting
Mindwatering Incorporated
Abigail Black on 11/03/2015 at 05:23 PM


Category: Animation
Blender


Sculpting a Dragon Mesh

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We left off in Making a Dragon Mesh. In Sculpting a Dragon Mesh, we will be adding the finer details, such as muscle structure.

You should have a dragon looking somewhat like this:


Hit A twice to select all.
In the left sidebar, go to Tools > Add > Subdivide. This will add twice as many faces to your mesh, making it more complicated, and thus more viable for detailing. Hit Subdivide three times.
Your dragon, when you hit A to deselect, should look like this:

You might be experiencing some lag. This may be annoying, but Blender is trying to keep track of six times as many faces as before!

Hit A to select all.
Hit W, then Shade Smooth.

Switch out of Edit Mode and into Object Mode.
On the left sidebar, you can see the Mirror Modifier:

Hit Apply. Your mirror is now permanent, and is an actually part of the mesh.
We won't need Mirror. Sculpt Mode is automatically mirrored.


Exit Object Mode and go into Sculpt Mode.
Sculpting is fun! In the left sidebar, you can see all of the different sculpting 'brushes' you can use:

Feel completely free to play around with this. I can wait. Just make sure that you save your dragon's file before you start playing around; Command+Z (undo) isn't infinite.
To sculpt, pick a point, Left Click, and drag.

You're back? Great! Let's get started!

First off, we'll use the Smooth brush to get rid of those pesky sharp edges. Be careful; Smooth has a peculiar habit of shrinking things as it smooths them, so be a bit wary around your smaller bits, like the claws, teeth, horns, and fingers.


With the initial smoothing out of the way, we can add the finer details. Let's start on the head.
First off, the nostrils. I'm going to be using my personal favorite brush; Sculpt/Draw.
Before:

After:


And the lips. . .
Before:

After:


And the eye area. . .
Before:

After:


And the horns. . .
Before:

After:


And the cheek...
Before:

After:


And the crest and snout...
Before:

After:


And the underside of the jaw...
Before:

After:


And the interior of the mouth...
Before:

After:


Looks like we're done with the head! Now, for the neck.
Here's the side of the neck...
Before:

After:


And the top of the neck...
Before:

After:


And the underside of the neck...
Before:

After:


Now for the torso...
Before:

After:


The front leg...
Before:

After:


And the foot...
Before:

After:


And the side...
Before:

After:


And the backside...
Before:

After:


And the hind leg...
Before:

After:


And the foot...
Before:

After:


And the underbelly...
Before:

After:


Underside of the tail...
Before:

After:


Side of the tail...
Before:

After:


Top of tail...
Before:

After:


Wing arm from above...
Before:

After:


Underside of the wing...
After:


And we're done sculpting! Take a look around your dragon, add or smooth over ridges and bumps, etc.

Up Next: Texturing your Dragon Mesh


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